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2017-04-09 09:37 am

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2017-02-15 08:20 pm

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Zaira
These storms are only trying to wash you clean.
Original Character

PLAYER
PLAYER: 21+
CONTACT: PM this journal
TIMEZONE: EST
OVERVIEW
Zaira is from a near-apocalyptic world set in the not-so-distant future. Grumpy, prone to shooting first and asking questions later, but well intentioned. Totally the type to get fidgety and awkward if someone overtly flirts with her. She works as a mercenary for hire, flitting across Europe, frequenting London when not working.

PERSONALITY
On the surface, Zaira's a quiet woman who keeps to herself. She can be abrupt when working, to the point of being rude. Snark and sarcasm aren't uncommon around those she's grown comfortable around. It's a rare beast for her to show vulnerability to someone, but not unheard of--it just takes a long time for her to trust someone enough for them to see that side of her.

She values efficiency and prefers to work solo on jobs. Part of it's arrogance (she can get the job done much faster), but there's also the fact that people tend to be a liability and she prefers her control. This is a woman who is armed to the teeth. She hates leaving things to chance, and grows agitated very easily by those who slack on their duties.

There's a long period in her life that's a big blank question mark because of a curse that managed to wipe away a good chunk of her memory. Her childhood is a vague memory, more a blur than anything she can rely on as fact. What did she do for the last some-odd years? Again, a blur. She hates that, and, as a result, tends to be evasive and vague when it comes to talking about the past.

Trust is a reoccurring issue. It takes time for someone to sneak past her defenses and get her to open up. She's not cowed by nudity, but will grow awkward if someone tries to be affectionate with her. Sex is also rare, but typically meaningless to her and a way to blow off steam. Compliments are something so rarely encountered, she doesn't know how to respond. Much like approaching a wild animal, going slow and steady is the best way to handle her.

ABILITIES
Mercenary. This is a woman who favors physical strength and weaponry over "magic tricks." There's a lethal sort of grace to Zaira when she's fighting. Proficient with not only guns and blades, but also hand to hand combat. She's definitely the one who will take a shovel to someone's head, no questions asked. That might not kill a demon, but it sure will slow it down.

Gunslinger. Fast, cat-like reflexes have allowed her an accuracy that makes her lethal. Shooting first and asking questions later tends to be her motto. If you're still alive after she's shot you, chances are, she wasn't trying to kill you.

Skinwalker. A bloodline skill (or curse) that's been passed down from generation to generation in her family. It's a fiercely guarded secret of hers. What is a skinwalker? A 'witch' who can turn into any animal of her choosing. So long as she has something of that animal, she can transform into it. That something could be a tooth, a claw, or even a skull. This is a long and painful process, typically saved as a last resort due to its taxing effect on her mind and body.

Big Cat. This is less of an ability and more of an "alter ego." There's a distinct animal-like instinct to her, imprinted on her mind due to the years of being trapped in the form of a cougar. Zaira refers to this as "big cat," allowing its instincts to sometimes guide her in certain scenarios she might otherwise not be equipped to handle properly.

INFORMATION
CANON: Original; world deets
AGE: 30
HEIGHT: 5'7"
HAIR: Brown
EYES: Blue
APPEARANCE: Link1, Link2, Link3
STATUS: Single
SEXUALITY: Indifferent
OCCUPATION: Mercenary
PB: Emily Blunt

PERMISSIONS
BACKTAGGING: Yes
4TH-WALLING: No
THREADJACKING: Yes
MIND READING: Maybe, let's talk
FIGHTING: Yes, let's talk
ROMANCE: Yes, will vary on likelihood
SEX: Yes, will vary on likelihood
INJURY: Yes, let's talk
KILLING: No

scrosciare: (Default)
2017-02-15 07:12 pm

world details under construction


B A S I C S

It's year 2046. The end isn't near, but seems like it might be to those in a rapidly dwindling population.

Despite urban settlements blooming due to few daring to stay outside the cities, people grow more and more secluded by the day, tending to their own. Strangers are regarded with suspicion. It's the only way to survive in a world that doesn't cut a person much slack.

Naturally, unknown sicknesses spread like wildfire in this sort of environment. At least a fourth of the world’s population has been decimated at this point, and the numbers don't seem to be slowing--quite the contrary.

Food production is automated because the wilderness is riddled with unknown entities. Roads are a constant danger. Aeroplanes pollute the airspace between major cities, leaving a constant smog hovering in the air. Bullet trains still jet between locations that can't be reached via air, but they come few and far between.

Free trade is nothing but a dream in conditions like this. The lack of menial work leads to poverty and an economy teetering on the brink of collapse. Crime is the only way to make a living for a majority of the survivors.

It's not just the burglars and kidnappers that you have to be afraid of, though. There’s actual monsters, as well. Happily someone you know knows someone who knows this one guy who might be able to do something about your problem. He'll require cash and never gives you his name, but that's better than watching your child eat his own leg and choke on his own blood.

H I S T O R Y

►►► 2018 - 2021
Europe is under siege from the inside. Riots break out, hostile takeovers commence, and central governments fall all over the continent. Slowly, smaller city-states emerge, governed by idealistic dictators. Massacres and purification of both country and culture begins. Borders to the east are built out of steel and prejudice.

►►► 2022 - 2024
A town full of people in rural Ireland are wiped out due to mysterious circumstances, though there seems to be one common thread to every single death: cannibalism. The area is barricaded and declared hazardous. In Los Angeles, an unseen attack kills thousands. The FBI suspects biological warfare, placing the country on edge and its citizens thirsty for justice. The US government seems unconcerned. Riots break out in New York, Boston, Chicago, the Bay Area, Washington, Austin, and Philadelphia, leading to the declaration of martial law.

►►► 2024 - 2025
For reasons unannounced, the US invades Canada. The ensuing war makes it easy to miss the disappearance of several smaller towns in the southernmost states. Roads to them are blocked completely. A new Kalmar Union is formed between the Nordic countries. Russia reclaims the Baltics while the world’s political leaders are distracted, and the border fence is moved westward. The entire Dutch royal family dies to a Mediterranean Plague. A new king is never crowned, but the people eventually elect a leader. All contact with Greenland is lost.

►►► 2025 - 2027
Finland is ejected from the Kalmar union; soon after, Helsinki is placed under quarantine, with Sweden and Norway erecting borders between the lands. The Plague spreads like wildfire over Europe. Paris closes its borders. One can only enter through a meticulous vetting process. The Vatican follows suit, but also closes its communication routes with the rest of the world.

►►► 2027 - 2031
Canada falls. US troops flee back south when The Plague extends to Canada as well. No cure has been found. Oslo declares independence and breaks away from the Kalmar union. Scotland also declares its independence and closes its borders. A union is formed between Scotland and Oslo.

►►► 2031 - 2034
Vienna soon becomes a ghost city after falling to a new illness that is dubbed The Blue Fever. Following several days of a high fever, victims swiftly suffocate to death. It’s impossible to avoid contamination from the bacteria responsible--even in quarantine conditions. Sea blockages are erected around the coast of Finland, with Russia erecting its own protective borders in western forests. The country is completely closed off. All those left inside stay inside.

►►► 2035 - 2039
A new European Union is formed, this time militarised. Nordic and UK decide not to join. The EU invades Italy, breaking into the Vatican. Shortly after the Vatican is brought to its knees, an ugly uprising follows, leaving hundreds dead when the EU squashes the uprising. The Italian tragedy is brushed under the rug.

►►► 2039 - 2042
With Canada an uninhabitable wasteland, the US attempts to extend its reach into South America. Queen Charlotte of England enters negotiations with Scotland. Meanwhile, the UK closes its borders for five years in 2039. No one enters or leaves the country during that time.

►►► 2042 - 2045
An international research facility is opened in London (2024). Scientists around the world are brought in. Ideas for cures and protective measures are being formulated.

►►► 2045 - 2046
Anonymous forces bomb London.

D E T A I L S

DEMONS roam the earth. Completely inhuman, these beings are beyond discussion. Creatures of hunger, greed, and malice. They possess a person, crawl inside them, and eat them from inside, out. Some are strong enough that a simple touch is enough to infect a person with madness. Other demons need more time for their corruption to take hold. Those demons higher up in the food chain may adopt a more human-like form, however, they’re still completely and utterly inhuman, incapable of compassion or understanding.

MAGIC is real, but not easy to wield. It takes an obscene amount of time and knowledge to master. Think of hex bags, protective symbols, and knowledge as opposed to wiggly fingers and light effects.

CYNICISM is just as real. Most people find it hard to believe in anything invisible--including demons and magic.